Final comments: The Lonesome Road is what it is: DLC that will continue and sum up the story of Fallout: New Vegas in a way that only Bethesda know how, and in that way it is brilliant in it's own right. While the warheads do offer some continuation for those completions like me, past that you'll find little to hold out for here. However, once the DLC is finished, the Lonesome Road almost feels empty, like there's very little left to 'find', as it were. Ulysses, the other NPCs and enemies make the area feel like it's inhabited - infested, almost. During the main storyline of Lonesome Road, regardless of how lonely the overall DLC sounds, there is a constant feeling that you aren't alone. Multiplayer: N/A Lasting value: (6/10): Unfortunately, like most DLCs within Fallout, once the main story has been completed and the side quests cleaned up, there is little in the way of continuation. This is the most chilling Fallout has ever sounded. In this sense, Bethesda outdid themselves. The Divide is not a nice place to be, and the chilling silence and small noises here and there, combined with the dark landscape only work to give you the overall feeling that The Divide is hell on Earth. Sounds (8/10): I would argue that the sounds in Lonesome Road are perhaps it's best feature. However, if you're looking for a DLC with a bit more colour, leave this and head towards Old World Blues or Honest Hearts instead. It adds to the overall dilapidated feel of The Divide, which in some ways works in it's favour, thus why I gave it a 7. Pretty much everything you're going to see in this DLC is a shade of brown or grey. Graphics: (6/10): Of all the DLCs released for Fallout: New Vegas, Lonesome Road is the DLC that suffers the most from 'Sepia syndrome'. Simply playing Lonesome Road provides you with sufficient information to understand the plot with Ulysses and the Courier without needing prior backstory. Having purchased all of the other DLCs before Lonesome Road, you do pick up slightly more information about Ulysses than you would simply playing Lonesome Road, but most of it is quirks and trivia. The story of Lonesome Road is an impressive one indeed, and does a wonderful job of linking the Courier and Ulysses together. However, one would argue that you shouldn't fix what isn't broken. Gameplay (7/10): Don't expect much different from the Fallout Universe, it plays the same exactly the same as the other DLCs and the maingame so there is nothing different there. Lonesome Road is the final DLC out of four, and ties up the story of the Courier. Lonesome Road is the final DLC out of four, and I must first state that I am a big fan of Fallout: New Vegas and I own all of the DLC for it. I must first state that I am a big fan of Fallout: New Vegas and I own all of the DLC for it. Bottom line: If you're ready for a tough challenge but fun challenge, awesome new weapons and the climax to the story of the Courier, then this should be right up your ally. While V.A.T.S is still fun, it's been played out if you've played all the Fallout content that's been around. Also, the Fallout game play is really showing its cracks. Despite all of these great characteristics, Lonesome Road isn't perfect, even if your character is at level 25, the stronger deathclaws and Tunnelers can be difficult to deal with if your character runs out of stimpaks. As an added perk of the DLC, you can choose whether or not you want to nuke the NCR and/or the Legion in the Mojave. Through him, you'll find the history of The Divide and learn about your own past.
The protagonist, Ulysses, is probably my favorite character in all of the FONV DLCs. You get to keep all of your weapons as you enter The Divide and can choose to come and go as you please. The story is on par with OWB and is nowhere near as aggravating as Dead Money. With around 6-7 hours of game play, it raises your level cap by 5 and introduces new powerful weapons and armor. If you're a fan of the Fallout: New Vegas back story, this is a must play. This review contains spoilers, click expand to view.